![]() I started at the base of the windmill, and always took the left path. I opened the door, and saw the myst book laying on the floor after the lights turned on.Īfter wandering around the paths and getting myself confused, I decided to map out the "tree" structure of the paths using an old technique I remember using for getting to the end of "Star Fox 64" when I wanted to find the three gold rings on Venom so I could. When I reached the windmill, I ran back to the phone booth across the bridge, climbed in, pulled the lever, and. I got to the other side of the pipe after some wandering, and worked back to the windmill, changing the path of the water so it went to the newly-extended pipe. I ran back to the phone booth, climbed in, pulled the lever. I did notice a crank, and started cranking. However, the pipe had not followed me here from the bridge, so I followed it back to a gap in the pipe. I walked across the bridge and found a wooden object about the size of a phone booth with it's own generator. It had a lever, so naturally, I decided to pull it. I followed path of the flowing water according to where the switches made it flow, and ended up at what sounded like a generator. I went back down to the pathways to explore more. I turned it 90 degrees, and water started flowing through the pipes. Upon investigation, the valve was the only thing that did anything. Inside the windmill, I found a large tank of water, a pump looking object, a lever to stop the water from flowing into the tank, and a valve. What it didn't describe was these switches that were littering the junctions of the docks. The journal also accurately described the maze of docks. ![]() In fact, as I looked around, I found that, just like the journal said, I was in a forest. My gamertag is CaptainDireWolf and I hope you enjoy this creation.I arrived here, in Channelwood, at the end of a dock, but unlike every other dock in these ages, this one has a tree in the water. Also, thanks to all of you who download it using the link above. ![]() Special thanks to everyone who has tested it over the past week and brought it to this point, as it’s taken a long time to make this map consistently playable. I’d like to thank Pinecone (Squid Loaf) for his masterful teaching of ordered scripts and overall help with testing out all of the stupid 343 bugs that came up. GAMETYPE: Use my altered gametype, courtesy of Squid Loaf: Make sure to turn your VOLUME UP! There is a puzzle that relies on sound in order to solve them. Again the goal is to find the missing red and blue pages located in each Age in order to escape. You will know it’s the end when you see the “win” symbol. It is up to you if you decide to free them or not. These “linking” books are traps that hold two dangerous sons of Atrus, Sirrus and Achenar. Your goal is to collect 1 red and 1 blue page from each age to complete the respective books located in the island’s library. Located through portals, you’ll visit the Mechanical Age, Channelwood Age, Stoneship Age, and Selenitic Age. In their travels, players will visit four different worlds known as “Ages”. You’ve discovered a magical book that instantly transports you to the deserted Isle of Myst, where you must solve the island’s puzzles in order to discover the underlying dark secrets. Make sure to check out the “Important Tips” section below before you proceed. For those of you who have never played Myst before, this puzzle map usually takes people around 45-60 minutes to complete. I did my best to keep all the aesthetics as close as possible to the original, with a few alterations here and there in order to seamlessly weave halo’s mechanics with my puzzles. In the past, I’ve recreated great landmarks and cities from other videogame genre’s but this is the first time that I’ve been able to fully recreate (albite having some limitations of budget and scripting) an entire game. It is of course a reimagining of the classic game: Myst. It is my great pleasure to introduce you to my newest puzzle map: ISLE OF MYST.
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